Welcome back to another Spell Archive! The spell we will be discussing today is probably one of my favorite spells, if only for the flavor it brings to any game. As will all spells, there are limitations and drawbacks to it but I think it’s definitely a great for any wizards out there!
3rd-level conjuration (Wizards only)
Casting Time: 10 minutes
Range: 30 feet
Components: V, S, M (a fragment of stone, wood, or other building material)
Duration: 24 hours
You conjure a two-story tower made of stone, wood, or similar suitably sturdy materials. The tower can be round or square in shape. Each level of the tower is 10 feet tall and has an area of up to 100 square feet. Access between levels consists of a simple ladder and hatch. Each level takes one of the following forms, chosen by you when you cast the spell:
• A bedroom with a bed, chairs, chest, and magical fireplace
• A study with desks, books, bookshelves, parchments, ink, and ink pens
• A dining space with a table, chairs, magical fireplace, containers, and cooking utensils
• A lounge with couches, armchairs, side tables and footstools
• A washroom with toilets, washtubs, a magical brazier, and sauna benches
• An observatory with a telescope and maps of the night sky
• An unfurnished, empty room
The interior of the tower is warm and dry, regardless of conditions outside. Any equipment or furnishings conjured with the tower dissipate into smoke if removed from it. At the end of the spell’s duration, all creatures and objects within the tower that were not created by the spell appear safely outside on the ground, and all traces of the tower and its furnishings disappear.
You can cast this spell again while it is active to maintain the tower’s existence for another 24 hours. You can create a permanent tower by casting this spell in the same location and with the same configuration every day for one year.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the tower can have one additional story for each slot level beyond 3rd.
Alright, I know what you’re thinking, “Why would I take this spell when I can take Leomund’s Tiny Hut at the same level?” Well, I don’t really want to turn this article into a comparison piece but here are some of the key differences: For starters, you unfortunately cannot cast Galder’s Tower as a ritual, and technically it is just a plain old building made of whatever your chosen material is, but I think it’s still very much worth the ink and parchment and here’s why: with the right Dungeon Master, it can be a lesser version of Magnificent Mansion, and unless you’re expecting to be attacked in the middle of the night, it certainly offers a lot more than a little bubble of space. It’s the perfect spell for adventurers to catch a break between missions when on the road.
The possibilities for flavor are also very cool even if your DM asks you to stick with the pre-built rooms. As a wizard only spell, I think this has the markings of a staple for the class. After all, what’s a wizard without his wizard’s tower?
Tips and Tricks
I just want to put an emphasis on “or other building materials”. While there’s innate magical protection that comes with this spell, there’s nothing stopping you from making it so, especially since the material isn’t even consumed. When you think about it this way, there’s nothing stopping you from making a tower built out of adamantine.
The second bit of word I want to take a look at is the possibility to conjure inks and parchment as part of the premade study room. This might be a bit of a stretch and definitely something to talk to your DM about (and possibly bribe them with baked goodies) but what if you could use some of those to transcribe your spells? That alone would be worth taking the spell, if you ask me.
When I cast this spell with my wizard, I like to imagine it looking a little bit like earthbending from Avatar (or Full Metal Alchemist if that’s your cup of tea). But the way that you cast it is certainly not the only thing you can reflavor about this spell. Maybe your wizard has a traveling shop full of trinkets and curiosities that they just set up on the outskirts of new towns with the help of this spell. Ultimately, this is the kind of spell that is only limited by your group’s imagination.
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