Welcome readers, join us today in on our second ever Spell Archive, where we take a quick look at our favorite spells, our feelings towards them, some useful tips on how best to use them as well as some reflavoring ideas.
Casting Time: 1 action
Range: 60 feet
Duration: Concentration, up to 1 minute
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.
Faerie fire is, in my opinion, one of the most powerful low level spells in the game of D&D. It is a fairly easy spell to use and it gives advantage on any attack rolls on affected creatures… any attack rolls! The means allies, pets, helpers, spiritual weapon, and even your grandma; you name it and they can attack it. This not only increases your chance to get a natural 20 but it also allows abilities like sneak attack to be more effective. This is a buff spell that supports all of your allies in a big way. And the glorious thing is that it affects a group of enemies, so even if only one enemy fails the save then you already got use out of it. And if that wasn’t enough it also makes invisible creatures are unable to benefit from being invisible anymore. Are you serious? This spell is a must for any who can get it. I can see it being effective all the way up to 20th level my friends. The only real downside is that if you upcast it to higher levels, it has no added effects.
Tips & Tricks
I will just say one word, Dragons. Dragons tend to have DEX as one of their lowest stats, because they are so big they aren’t good at dodging things. So Faerie Fire has a good chance of working already. But this is where the magic happens. An ancient dragon has to make a big choice; does it take the loss and get advantage from everyone, or does it burn a legendary resistance? Either way you win because either it just burned a legendary resistance on your puny level 1 spell or it burns one of its 3 legendary resistances. Often times you want to get rid of those legendary resistances right away, so that the higher level cast spells are weakened through auto successes. So spam this spell until it works or until you burn a legendary resistance. Either way you will be supporting your team in the best possible ways.
Two more helpful tips include: watch out for fast and DEX-y characters since they will most likely keep making the save, and it also helps to make your team focus on key targets without you having to say a thing, because who doesn’t want advantage. If you focus your Faerie Fire on a target that is an issue during a fight then you can nearly guarantee that your barbarians, rogues, & paladins are going to target that enemy. This is a good way to be a tactician on the battlefield without having to utter a word. And lastly this allows the cleric to use their powerful spells like inflict wounds much more effectively since these spells often miss as the cleric doesn’t have many ways to give themselves advantage.
Reflavors always work best in the context of your character and their themes, so only you would know the most fitting reflavor for your character, that being said here are just a couple of ideas. If your character is more techy then the affected creatures could have a special trinket that locks on the the creatures and points out weaknesses or an ironman style A.I that starts listing off weaknesses to take advantage of. If your character follows a god maybe it can instead be light, from above, pouring down on the affected enemies. If you’re necrotic themed then maybe undead hands cling on the enemy from the ground, or the shadows coalesce around them. You can do just about anything you like, be creative. Alright my friends, now go out there and light the enemies up.
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