A couple housekeeping things before we get into the article. I don’t know how often this column will be. I am committed to at least once a month and will try for more but it takes a while to make of these and with college I never know if I will have the time to make more. However with my finals over and Christmas break here, expect a few more in the coming weeks.
We have a forum now! And it has a section dedicated to this series! I definitely suggest heading over there by clicking “Local Tavern” in the top left of your screen or by going to lichlair.com/forums Is there a certain character you’d like to see me recreate? Tell me about them over in the forum and maybe that’s who’ll the next article will be about.
Now that that’s over with, it’s time for everyone’s favorite defender of truth, justice, and the american way. Also worth noting, I am basing this off of the Cap that we see in the MCU, not the comics.
Throughout the movies, Cap is shown to be a remarkable athlete and skilled fighter, largely thanks to the super serum he got stuck with in his debut movie. Which is why I think the best class to represent him is fighter.
He is obviously a human, although superhuman may be more accurate.
His background is somewhat less obvious though because before his procedure, Steve Rogers was more or less an average Joe. The only thing we know about his life before the movies is that he had a lot of health problems and got beat up a lot. A kid from Brooklyn who despite being constantly outmatched never gave in.
All that being said I’m going to go with something a little more unorthodox for his background: Inheritor. Found on page 150 of the Sword Coast Adventurer’s Guide, the Inheritor is the heir to something of great value. Steve’s inheritance? His superpowers.
So now that we know that Captain America is a Human Fighter with the Inheritor background, lets take a look at the character sheet.
As always, we’ll be using Standard Array of 15, 14, 13, 12, 10, 8. to make this character. Here is where we get to what I think is the hardest part of this build, because you could honestly say that Cap has a 20 in every stat and… you wouldn’t be wrong. Deciding whats important to us and whats not is going to be pretty important here.
- Strength: 15+1=16 (+3)
- Dexterity: 10+1=11 (+0)
- Constitution: 12+1=13 (+1)
- Intelligence: 14+1=15 (+2)
- Wisdom: 8+1=9 (-1)
- Charisma: 13+1=14 (+2)
It definitely helps that humans get a +1 to ever stat, and it’s also nice to have so many odd stats that are ready to be increased 2 at a time at the nearest ASI. But that was not an easy decision to make. Strength is important because it’s our primary stat. Dexterity is also important but not as important as other things. I wish I could have put a higher number in Constitution because Steve is great at getting back up. Intelligence is maybe higher than what the Captain’s actually is but there is a reason for that and you’ll see what it is later. Wisdom is the unfortunate dump stat. Finally, Charisma is important for role play reasons. This has got to be the most MAD character I have ever made.
1st level fighters are given proficiency in all armor and all weapons, but in addition to that we get:
- One gaming set or musical instrument
- Common, plus two languages of our choice
- Strength and Constitution saving throws
- Survival plus one from Arcana, History, or Religion; plus two from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival.
The important skills for Cap are Athletics and History (considering he’s a walking piece of history). Other than that which ones you get are up to you. It also doesn’t really matter which languages you choose.
Keeping with the same order, equipment is next. Of the options available to the fighter, you should go for chain mail, a martial weapon and a shield, the third thing doesn’t matter, and whichever pack you like better. You also get clothes, a tool, and 15gp from your background.
Well, the question that must be on everyone’s mind is: a martial weapon and a shield? Doesn’t Cap just use a shield? If you really think that then you are forgetting one of the coolest moments in the entire 23 movie saga that is the MCU. In Endgame, Steve Rogers proves to be worthy in the eyes of Odin to wield Mjolnir, and when he does it seriously expands his powers. So you should pick a warhammer.
1st level abilities are fighting style and second wind, there are a couple that make sense for your fighting style but I’m gonna go with defense because +1 AC is always nice.
2nd level gives us action surge.
3rd level here we go, our martial archetype is going to be Eldritch Knight. There are 2 reasons for this. The first being that throughout the movies we see Cap use different kinds of tech in unique ways that can’t really be captured without a little bit of (heavily re-flavored) magic. The second reason is that the Eldritch Knight’s ability to magically recall two weapons fits perfectly with Caps attunement to Mjolnir and skill with his shield.
Feel free to choose whatever feels right for spells, but given the nature of his abilities I suggest things like Shield, Shatter, and Lightning Bolt. But anything you can come up with a justification for works.
Other than that, fighters are fairly simple. I’m not gonna go through and tell you what to get every level. I don’t think that feats are essential but something like Inspiring Leader is quite fitting. The extra ASIs that fighters get are going to be nice because again, Cap’s stats are MAD.
That’s all for Captain America. The character is pretty simple, but with enough reflavoring you can easily turn a basic Eldritch Knight into everyone’s favorite defender of truth, justice, and the american way.