The Forge: Deadly Kiss

The name is Orik Flamebeard, I am a Dwarven Blacksmith. I create all forms of magic items, weapons, and armors; anything you can think of I got it. Let’s see what spark of creativity Moradin has blessed me with today.

The name is Orik Flamebeard, I am a Dwarven Blacksmith. I create all forms of magic items, weapons, and armors; anything you can think of I got it. Let’s see what spark of creativity Moradin has blessed me with today.


Deadly Kiss

Weapon (dagger) Very rare (attunement)

This magical weapon was said to have been formed from a pact with a serpent creature. It is believed to still hold that creature’s venom in the dagger and self-replenishes.
This weapon has 3 charges. When a creature is hit with this weapon (in melee range) you can expend a charge to force the target to make a Constitution saving throw (DC= 10 + Proficiency). On a fail the creature is poisoned and takes 4d4 poison damage, on a success they are not poisoned and take half damage.


This is a base weapon design that can spawn many, many other ideas. Poison to me has always felt best portrayed with d4s since that feels like a bunch of small damages adding together to do one big massive amount of damage. Maybe you want to up this to 6d4? Players love to roll dice, so something like this can work wonders. Maybe if we up the damage then maybe this can be changed from 3 charges to a once per dawn or once per short/long rest kind of deals. Although, a dagger of venom already exists and it does more damage, so maybe the smaller damage, three charge idea still works best. It is, as always, your choice. The flavor text can also be changed to fit whatever you see fit for your campaign. The best thing to do is play around with these damage dice.

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