Daily Monster #15: Lizardfolk

Today we’re talking about one of the staple creatures of Dungeons and Dragons. These creatures feature in many a module and chances are that if you’ve been playing long enough you’ve encountered them at some point. And of course we’re talking about…

Today we’re talking about one of the staple creatures of Dungeons and Dragons. These monsters have been a part of the game since 1st edition and feature in many a module. In fact, and chances are that if you’ve been playing long enough you’ve encountered them at some point. And of course we’re talking about…


Lizardfolk

The basics

Lizardfolk come in a variety of colors and flavors when it comes to stats. If we take a quick look at dndbeyond there are currently six different variations of them. For the purposes of this we will look at the standard Lizardfolk stats but we might discuss some of the abilities available to other variants.

Lizardfolk’s two lower stats are their CHA and INT both with a -2 followed by their +0 DEX. Their WIS and CON are both a +1 while their highest stat is their STR with a +2.

Lizardfolk are medium neutral humanoids with an AC of 15 and 4d8+4 hit points. Unlike most other humanoids, they have a swimming speed equal to their normal speed and a Hold Breath ability.

These creatures have access to a two melee hits multiattack with a variety of weapons such clubs, javelins, and spike shields.

Other variations:

Render: Renders have a Blood Frenzy that allows them advantage on melee attacks against creatures that don’t have full hit points.

Scaleshield: using their Shield Block skill these Lizardfolk can reduce the damage delt to their allies by half as a reaction.

Shaman: Shaman Lizardfolk have access to spellcasting as well as a shapeshifting ability that allows to polymorph into a crocodile for up to an hour.


The Lore

Lizardfolk are primitive reptilian humanoids that usually live in swamps and jungles. They are fiercely territorial and will do whatever it takes to survive.

Because of the location of their lairs, they usually need to keep their skin hydrated, especially when in dry climates, which is why many Lizardfolk do their best to stay clear of deserts.

When it comes to their interests, gold and jewels are usually not enough to catch a Lizardfolks attention. Instead, they tend to value things more on whether or not they are edible.

Typical Lizardfolk tribes have around 150 members. Although they aren’t organized in a military way, they do follow a tribe leader (usually barbarians or druids). Following their leadership, Lizardfolk raid other nearby settlements for food and supplies.

The Execution

The thing about Lizardfolk and combat is that most of them don’t really have an interest in things like tactic or strategy. For the most part they fight with minimum organization, heavily relying on their sheer numbers to overwhelm their opponents.

Although some of them are known to push their foes into water for the upper hand, for the most part Lizardfolk will charge into battle head on without thinking much for plans.

This is one of the reasons why they can make great expendable underlings for other more powerful beings such as dragons or even nagas.

For this type of creature it would be interesting to focus on two things: their number and their variety.

Dungeons and Dragons 5th edition tends to prioritize small scale combat so switching it up every now and then for bigger odds and numbers is a good idea.

While these creatures might not be militarily organized, they can still cause quite a bit of trouble for you party when under the right management. Use the different variations of Lizardfolk as fodder for your dragon lair. Have them attack the party as the group tries to make their way into the swamp. Maybe even add a couple of Scaleshield Lizardfolk to guard your dragon…or maybe just as a small snack when they’re running low on energy.


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